A mobile game will be developed. We will use engine/system facilitation for the creation, management and playback, presented within a contemporary, graphically and aurally rich, gaming environment. Once created by this engine/system the gaming environment will be released as a mobile game application.
We anticipate two game modes (for each scenario) that would be blended to create a range of modes of engagement and delivery of the learning outcomes. The player modes are:
- Single player mode. In these scenario users experience a pre-authored scenario defined in the Games Design Documents with a number of discrete possible outcomes. Players explore spaces, meet non-player characters and make choices.
- Machine Mode. These are short non-interactive outcomes from single player mode choices that portray the result of a certain choice. Players are then offered the opportunity to replay the last single player mode sequence or to move on to the next scenario.